The penny stock of Tapinator, Inc. (TAPM), a promising mobile company offering original, full-featured premium games, quietly had a very good week to start off December. Since hitting a 3-month low on Tuesday at 0.80, very few traders have had the privilege of riding up the 68% rise as of Friday’s HOD since volume is virtually non-existent. With over 65 mobile gaming titles that, collectively, have over 35 million users, it’s hard to wonder how much longer TAPM stock can remain a secret, but with news like today, it shouldn’t be much longer before notice is taken.
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TAPM Stock Quote
Although there are some big names in the industry that investors and traders have made and lost money on, Tapinator seems to have shown up just late enough to the party to allow for a more educated approach. Investors dove into the Zynga, Inc. (ZNGA) IPO 3 years ago only to get hammered for it while traders who went long on Glu Mobile, Inc. (GLUU) last September saw their chances of making 250% over a long hold become a reality.
What separates Tapinator from these two is that, while ZNGA and GLUU bring in the big bucks on their top line, they have market caps of 2.27B and 398.38M, respectively, compared to TAPM‘s 60.38M. Then you look at King Digital Entertainment plc (KING) who has a 5.39B market cap and think there is no way TAPM stock can even be in the same ballpark as these giants.
But then you look at the balance sheet that Tapinator’s CEO, Ilya Nikolayev, supplied to OTCMarkets for the three and nine months ended September 30, 2014. While the industry giants bring in some big revenue numbers, they also carry huge debt on their balance sheets whereas Tapinator reported just $358,817 in total liabilities, an amount they almost had enough cash on hand at the time of the reporting to pay off from their $7,576,973 in total assets.
The news the Company issued today, new titles spanning multiple genres including eight parking simulator games, five animal simulator games, one sniper game, and one celebrity game went virtually unnoticed. What should have been viewed was how Tapinator, in October and November, gained over 9 million players, which breaks down to over 150,000 new installs on a daily basis.
Back in March, a report surfaced claiming how just 0.15% of mobile players account for 50% of mobile games revenue. As unbalanced as that number may sound, the addition of 9 million players in just 2 months should help to boost the revenues for Tapinator which were already $572,643 for the first 9 months of 2014 and nearly enough to make them net income reporters.
While TAPM continues to be a low volume ticker, the look towards it returning back above the $2 level could be viewed as a game worth tapping into.
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About TAPM Stock
Tapinator, Inc. is a development stage company that conceptualizes, designs, develops, publishes, markets and monetizes mobile games for the Apple iOS, Google Play and Amazon Kindle gaming platforms.
Click here to view the filings for TAPM.
Click here to view the website for Tapinator.
Authorized: 75,000,000
Issued and Outstanding: 54,898,545
Last 5 Trading Sessions:
Date | Open | High | Low | Last | Change | % Chg | Volume |
12/05/14 | 1.1400 | 1.3500 | 1.0900 | 1.1000 | +0.0200 | +1.85% | 31,500 |
12/04/14 | 1.1000 | 1.1400 | 1.0800 | 1.0800 | +0.0100 | +0.93% | 4,700 |
12/03/14 | 1.0900 | 1.1000 | 0.8660 | 1.0700 | +0.2700 | +33.75% | 49,100 |
12/02/14 | 1.1000 | 1.1000 | 0.8000 | 0.8000 | -0.3400 | -29.82% | 27,200 |
12/01/14 | 1.1400 | 1.1500 | 1.0400 | 1.1400 | -0.0100 | -0.87% | 13,600 |
Bottom Line:
One major downside to TAPM being a hotter than hot penny stock is that they’re pinksheet listed and not SEC filers. Although that has not hindered other pinksheet listed tickers from running with the devil, TAPM stock being over $1 likely has some traders gun shy from getting up on the tightrope and playing it for a mid-term flip.
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